![]() Isolation (no working CommNet connection to home): -0.5 HP/day.Loneliness (only one kerbal in the vessel): -1 HP/day.Microgravity (orbital or suborbital flight or under 0.1 g, e.g.Confinement: -2 x Crew / Living Space HP/day (Living Space is provided by most crewed parts depending on their size, capacity, function etc.).Stress (kerbal is on a mission): -2 x (1 - Training Level) x Number of Colleagues HP/day (see details below).The following factors may affect kerbal's health: When kerbals level up, they can acquire quirks that affect their health reactions, to the better or to the worse.Īll necessary data is shown in the Health Monitor (at KSC and in flight) and Health Report (in the editor).Ĭompatibility patches support a range of parts mods (see below).Īll of these settings are easily changed or disabled in-game and/or with ModuleManager patches. Kerbals may fall sick, have health accidents, panic attacks and other contingencies. Planets and moons can reduce radiation within their magnetic fields and atmospheres. You can protect from radiation by using shielding and choosing safer mission profiles. It can come from the Sun, including CMEs, radioactive parts, galactic cosmic rays etc. Kerbals are affected by radiation, which permanently reduces their maximum health. They will also gradually learn to use their equipment during missions. Train astronauts at KSC to prepare them for space travel and reduce their stress. If a kerbal's health falls to 0, they will die! They will eventually get back to work after health goes above 20% again. If a kerbal's health goes below 20%, he/she may become exhausted (technically, turn into a Tourist). HP change based on several factors such as available living space, presence of crewmates, gravity, and specific ship parts. ![]() Maximum HP is determined by kerbal's level (+10 HP per level). Kerbals have Health Points (HP) that gradually reduce during missions and restored at KSC. It covers various factors affecting health including living space, microgravity, radiation, diseases, accidents and more. It is highly customizable and works well alongside most popular mods. You have to consider health implications when building vessels, planning and executing missions. This mod introduces astronauts' health management to KSP.
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